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Level 24 - Rest

Weekly Report 24 3/10/19 - 3/17/19


There is not a lot to report about the past week. It is the last year of life with a compulsory but welcome week-long spring break, and to honor that quality of finality, it was taken with as much appreciation as possible.


While the Final Product did see some progress over the course of the past daylight-savings-plagued week, the zeitgeist of the time was more of rest than of anything, at least in the context of ISM responsibilities. The chance was taken to invest some hours into replaying beloved games, which as a developer is still not inherently a waste of time. The work that was completed on the Final Product is rather minimal in nature but useful nonetheless - however, this also implies that some of the goals for the week were not met, which is fine in the pursuit of an emphasized spring break, but is suboptimal for the pace of the project and will require a bit of catching up in the days leading up to April. This is not a problem, though, as despite the slowdown, I am still confident that the project can be completed in a timely fashion.


Bouncing out of a period of rest, the goal will be to pick up the project with the fullest of effort once again. As mentor visits resume, assessments resume, and Final Presentation Night preparation begins, making the best use of the time remaining in the year will be the key to completing everything with excellence and delivering for the final event in May.


LEVEL CLEAR.

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